I can’t say I’m a bad person, but my childhood was a rough one.
I was an abusive, alcoholic, violent child.
I had no friends and had a severe case of depression and anxiety.
I’d always feel like I was going to die, and I couldn’t go to sleep.
But my mother’s advice to me would change my life forever.
“Don’t drink or do drugs, you can get help,” she said.
“If you have an addiction to painkillers, take them.
And if you have a problem with vision, just talk to your doctor.”
In the early 1980s, I was living in a trailer park in California, just north of Los Angeles.
As a kid, I’d often watch cartoons, read books, and play with my cousins, who were all boys.
One day, as I was sitting at a picnic table, my cousin came over to talk to me.
He was a small, nerdy kid who looked like Iggy Pop.
We talked about a lot of things, but the one thing I really cared about was his love of video games.
So when he asked me, “Are you going to make a video game?”
I thought to myself, “He’s going to have to ask me that in his own little world.”
I was surprised.
He didn’t seem very interested.
But then I played a few hours of Doom, which was a very popular game back then.
I decided to play through the entire campaign.
It was an adventure game, so it was easy.
But I started to think about how much time it would take me to complete the entire game.
The only way I could complete it was to kill the boss in the game and save the world.
The game would give me a trophy that would unlock a special item.
I wanted to kill every boss and save everything, but I also wanted to keep going, so I went through every level.
I never thought that the world would end, and so I just kept going.
When I finally finished the game, it gave me a new trophy: the “Lucky Shot.”
It gave me the freedom to move forward without fear of being stopped by any boss or the world ending.
That’s when I really started to develop a relationship with the game.
I would play it all day long and play it over and over again.
The moment I realized I could get to the end and save everyone, I started playing it over again and again.
But by the time I finally got to the final level, I knew I had to kill it.
I did it, and it ended my life.
I’d never experienced something like that before.
My parents had a hard time accepting it.
They’d tell me, “It’s just another video game, and the ending’s the same.
It’s just going to happen again.”
But my parents were right.
I played it over a million times.
It made me feel happy.
After that, I tried to avoid video games as much as possible.
For a while, I did a lot more video games, and one of them was the Xbox.
But in college, I found the PlayStation and started playing Call of Duty, which made me a lot happier.
But that’s when it hit me that I needed a different game to enjoy.
I needed something more, and something different.
I’ve always been interested in art, and video games were the closest I could find to that art.
I loved them, and they were so much fun.
I started making videos with friends, making funny videos and funny games, making them to share with friends.
Then, around 2005, I made a game called Call of the Dimes, a game where you take a group of friends on a tour around the world and see what the sights and sounds are like.
The more I played, the more I got into it.
It started off as a simple game, where I had my friends play a bunch of different video games and see where they got lost and where they had to go.
But then I realized that if you played a game, you could have fun with it too.
I could put together something that would make people happy and make them smile.
And that’s what I wanted: something that I could play over and again and still be entertained by.
And so I made it my job to make sure that Call of Dimes was a fun, funny, and entertaining experience.
By 2006, I had developed an idea for the game I’d be creating.
It’d be a game about a family.
The main character, called Kati, is a young girl who has been adopted from the United States by a family who are in the United Kingdom.
They’re trying to get her to join them on a trip back home.
At first, the family is very happy, and Kati is happy to be